I just started playing again and got Nightfall, and was wondering if any new spells came out worth replacing an old one. This has always served me well before however, as a high damage burnout build with great melee survivability.
(I just changed it to some new more favorable spells, but still can't decide between Elemental Attunement or Glyph of Energy.
1. Lightning Strike.
2. Lightning Orb.
3. Enervating Charge
4. Blinding Flash.
5. Shock.
6. Aura of Restoration.
7. Elemental Attunement or Glyph of Energy.
8. Rez Signet.
Last edited by Vinven; Feb 25, 2007 at 08:18 AM // 08:18..
I just tried a dual attun lightening hammer with mystic regen of course.. I just can't drop that mystic regen on my ele no matter what I do!! anyways it's decent. Lightening hammer hurts.
since he doesnt even say he HAS factions... i would assume when he says he stopped playing it and started again with NF he doesnt even have factions...
anyways look up invoke lightning and blinding surge. theyre 2 new air elites that are really nice for pve (and BS for gvg...imo still). lightning bolt is fun, storm djinns haste is fun... /derv is really nice on an ele mainly because you can just sit there with various enchants and your suvivability skyrockets...
"Sorry guys, I can't do much damage....BUT I CAN RES YOU ALL REAL QUICK!"
Quote:
Originally Posted by Vinven
Heyo.
I just started playing again and got Nightfall, and was wondering if any new spells came out worth replacing an old one. This has always served me well before however, as a high damage burnout build with great melee survivability.
(I just changed it to some new more favorable spells, but still can't decide between Elemental Attunement or Glyph of Energy.
1. Lightning Strike.
2. Lightning Orb.
3. Enervating Charge
4. Blinding Flash.
5. Shock.
6. Aura of Restoration.
7. Elemental Attunement or Glyph of Energy.
8. Rez Signet.
Go with Elemental Attunement. Personally I would do away with Res Signet, unless you're going to take a re-usable res, and take Air Attunement instead. Aura of Restoration is a good cover-enchantment. I wouldn't take Shock (you're "squishy"...you shouldn't be on the front line). Consider Lightning Hammer or Chain Lightning...maybe another utility skill. your build isn't too bad...but 2 skills dedicated to resurrecting just isn't required.
I do away with an energy management elite altogether and go with this:
[skill]Air Attunement[/skill][skill]Aura of Restoration[/skill][skill]Glyph of Lesser Energy[/skill][skill]Blinding Flash[/skill][skill]Lightning Hammer[/skill][skill]Lightning Strike[/skill][skill]Enervating Charge[/skill][skill]Invoke Lightning[/skill]
Last edited by Cebe; Feb 28, 2007 at 12:21 PM // 12:21..
The cookie cutter air spike guy looks something like:
[skill]lightning hammer[/skill][skill]lightning orb[/skill][skill]gale[/skill][skill]blinding flash[/skill][skill]aura of restoration[/skill][skill]air attunement[/skill][skill]elemental attunement[/skill][skill]resurrection signet[/skill]
With dual 20% recharge items you'll be able to spam hammer->orb all day long. With the gale nerf, it's less attractive in PvE, so I would probably just take chain lightning. It's still money in low end PvP though, so meh.
Quote:
Originally Posted by Celestial Beaver
NOOOOOOOOOOOOOOOOOOOOOOOOOO
"Sorry guys, I can't do much damage....BUT I CAN RES YOU ALL REAL QUICK!"
2-3 damage skills is usually more than enough to spam away all day long. You should be able to dig up the slots in most builds. The concept is not that you do little damage, but that in your using 2 slots, the rest of your team can conceivably use those slots for rez sigs/other skills. Every team needs one hard rezzer, and eles are damn good at it.
Quote:
Originally Posted by Celestial Beaver
I do away with an energy management elite altogether and go with this:
[skill]Air Attunement[/skill][skill]Aura of Restoration[/skill][skill]Glyph of Lesser Energy[/skill][skill]Blinding Flash[/skill][skill]Lightning Hammer[/skill][skill]Lightning Strike[/skill][skill]Enervating Charge[/skill][skill]Invoke Lightning[/skill]
Invoke lightning really isn't very interesting outside of a coordinated spike with other eles. The recharge time is a bit long to rely on for AoE damage, especiialy for an elite. Also, without elemental attunement, lightning hammer isn't so sexy. You can't take advantage of that 4 second recharge because it will kill your energy very, very fast.
"Sorry guys, I can't do much damage....BUT I CAN RES YOU ALL REAL QUICK!"
all you need for significant dmg is hammer/orb/strike. that leaves plenty of room on your bar for whatever else you want.
[skill]lightning hammer[/skill][skill]lightning orb[/skill][skill]lightning strike[/skill][skill]air attunement[/skill][skill]elemental attunement[/skill][skill]resurrection chant[/skill][skill]glyph of sacrifice[/skill] and whatever you like.
you can run aura of restoration for a cheap cover enchant, blinding flash for some dmg reduction, gale as an interrupt, or whatever you like. i usually invest in in healing and bring heal party instead.
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
Quote:
Originally Posted by Celestial Beaver
NOOOOOOOOOOOOOOOOOOOOOOOOOO
"Sorry guys, I can't do much damage....BUT I CAN RES YOU ALL REAL QUICK!"
How does going /Mo for THE BEST RES IN THE GAME mean you don't do any less damage?
I mean... what else are you gonna do with them skill slots anyways? Flare? Or something retarded like echo-Shower or Conjure Phantasm... Besides Glyph of Sac *almost* gives you a legitimate reason to bring MS.
Celestial Beaver, there's nothing wrong with a res. Don't make me copy and past one of my previous posts in response to your ridiculous rhetoric of no res skills being okay on ANY character.
Invoke lightning really isn't very interesting outside of a coordinated spike with other eles. The recharge time is a bit long to rely on for AoE damage, especiialy for an elite. Also, without elemental attunement, lightning hammer isn't so sexy. You can't take advantage of that 4 second recharge because it will kill your energy very, very fast.
Mmmkay, I use Invoke Lightning because it's a fun skill...and my favourite in the game. I also don't like HAVING to take an energy storage elite when <Element> Attunement + GoLE is a perfectly sound combination. As for Lightning Hammer...I used that throughout the Gate of Madness last night. As for Lightning Hammer, perhaps you can't manage your energy well without an energy storage elite... *shrugs* I can...
On a side note, before Lightning Hammer for buffed, I took Chain Lightning. That was fun, but useless in areas of high interruption.
Quote:
Originally Posted by Stormlord Alex
How does going /Mo for THE BEST RES IN THE GAME mean you don't do any less damage?
Hmm, I know a fair few people who would disagree that resurrection chant with it's now 15 second recharge AND the 30 second recharge added by GoS is not the BEST res in the game. Also, I, from a monk's point of view, get's extremely annoyed when someone resses someone before me. I would rather they focussed on killing things and let me deal with the healing and the resurrecting.
Quote:
Originally Posted by jesh
Celestial Beaver, there's nothing wrong with a res. Don't make me copy and past one of my previous posts in response to your ridiculous rhetoric of no res skills being okay on ANY character.
Ahh, jesh, as soon as I saw you posted I knew it would be a peach
Ok, evidently my post didn't make it too clear. My beef is with Glyph of Sacrifice and Resurrection Chant. I don't mind if people want to take a res which utilises one skill slot...and *shock* *horror* I even take a res when I'm not ele!! But as I have said before...I don't take a res, in particular resurrection signet, when I play ele because if the ele is the last one alive...your team sucks and you should go with henchmen. So you can go right on ahead and copy and paste whatever you like...although It is not any old res that I disagree with...
Basically, I will not be swayed that GoS + Res Chant is a "must-have" on any elementalist bar UNTIL they assign Ressurection Chant to the Energy Storage line.
Quote:
Originally Posted by Razorwood
Quote:
Originally Posted by Celestial Beaver
NOOOOOOOOOOOOOOOOOOOOOOOOOO
"Sorry guys, I can't do much damage....BUT I CAN RES ONE OF YOU REAL QUICK!"
Fixed it for you
Thanks
I was forgetting...
Last edited by Cebe; Mar 01, 2007 at 08:41 AM // 08:41..
Basically, I will not be swayed that GoS + Res Chant is a "must-have" on any elementalist bar UNTIL they re-assign Ressurection Chant to the Energy Storage line.
its not a must have, its just that if you can spare the spots without gimping you dps or your utility, whats wrong with bringing it? its a combat rez, so once every 45 seconds should be good enough (a rez sig wouldnt be charged every 45 seconds). as long as it doesnt gimp your bar, why not? (especially if you are running a fire build with MS; you should already have GoS on your bar.) as far as hard combat rezes go, the only other skills that even come close are flesh of my flesh or a HB monk using chant.
as for the use of hammer, yeah you dont need dual attune to use it. its just that its so much stronger with the dual attune. with only air attune, you can make it through about 3 cycles of hammer/orb/strike before you you start having to wait a few seconds before you can start it back up. with air attune and GoLE, you can run through around 5 cycles. with dual attunes only, you just about cant run out of energy. so its not a must have, but unlimited energy is kind of a nice thing. allows you to throw those utility skills around without any worry of energy usage (blinding flash, heal party, ect...) as long as you have enough energy to start the chain up, you can keep it going non stop.
As for Lightning Hammer, perhaps you can't manage your energy well without an energy storage elite... *shrugs* I can...
Hey, I can manage my energy with Lightning Hammer and no energy elite as well. However personally when I'm playing a Lightning Hammer Elementalist, it's because I want to pump out damage, and you can't do that by wanding.
If you're a subscriber of the 'wait here for a minute guys while my "blue bars go up" energy management does its thing!' school of energy management, Lightning Hammer without an energy elite will work ok against trash mobs. If you're a subscriber of the 'downtime is a waste of time and active emanagement keeps the train going' school of thought, Lightning Hammer with no energy elite is a trainwreck. "Blue bar has four arrows" is not enough.
Quote:
Originally Posted by Celestial Beaver
Hmm, I know a fair few people who would disagree that resurrection chant with it's now 15 second recharge AND the 30 second recharge added by GoS is not the BEST res in the game.
Those people are wrong. There's not a hard res option in the game that can even hold a candle to Glyph of Sacrifice / Resurrection Chant.
Quote:
Originally Posted by Celestial Beaver
Also, I, from a monk's point of view, get's extremely annoyed when someone resses someone before me.
I think that if I ever catch my Monks combat ressing when someone dies mid-fight, that I need to find new Monks.
Quote:
Originally Posted by Celestial Beaver
I don't take a res, in particular resurrection signet, when I play ele because if the ele is the last one alive...your team sucks and you should go with henchmen.
If you are waiting until you are the last one alive to use Resurrection Signet, then words cannot adequately describe how bad you are at Guild Wars. Replace yourself with a henchman and learn from their (relative) mad skills.
Resurrection Signet is an in-combat res skill that is used on the *first* person to die, to get them up and fighting again quickly to *prevent* further deaths. The only time a Resurrection Signet is bad on your bar is when you are *always* the first one to die during a fight. If you are always the first one to die, reconsider how you're playing the game.
Quote:
Originally Posted by Celestial Beaver
Basically, I will not be swayed that GoS + Res Chant is a "must-have" on any elementalist bar UNTIL they assign Ressurection Chant to the Energy Storage line.
The attribute that the skill (that you often run minimally or unspecced) is tied to is vitally important for evaluating the value of that skill on a character's bar is important because?
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
If you're a subscriber of the 'wait here for a minute guys while my "blue bars go up" energy management does its thing!' school of energy management, Lightning Hammer without an energy elite will work ok against trash mobs. If you're a subscriber of the 'downtime is a waste of time and active emanagement keeps the train going' school of thought, Lightning Hammer with no energy elite is a trainwreck. "Blue bar has four arrows" is not enough.
As I have already stated on this forum many MANY times before my energy rarely falls below 50%.
Quote:
Originally Posted by Ensign
Those people are wrong. There's not a hard res option in the game that can even hold a candle to Glyph of Sacrifice / Resurrection Chant.
How is a 45 second recharge-res a worthwhile addition to a skillbar?
Quote:
Originally Posted by Ensign
I think that if I ever catch my Monks combat ressing when someone dies mid-fight, that I need to find new Monks.
Personal judgement ftw.
Quote:
Originally Posted by Ensign
If you are waiting until you are the last one alive to use Resurrection Signet, then words cannot adequately describe how bad you are at Guild Wars. Replace yourself with a henchman and learn from their (relative) mad skills.
I don't wait until I'm the last one alive. What the hell gave you that idea?
Also I never take res signet...so...there is no point in me trying to be the last one alive.
Quote:
Originally Posted by Ensign
Resurrection Signet is an in-combat res skill that is used on the *first* person to die, to get them up and fighting again quickly to *prevent* further deaths. The only time a Resurrection Signet is bad on your bar is when you are *always* the first one to die during a fight. If you are always the first one to die, reconsider how you're playing the game.
I am neither the first person to die either. I leave that to the wammo who runs in and aggros everything.
Quote:
Originally Posted by Ensign
Peace,
-CxE
lol
Last edited by Cebe; Mar 01, 2007 at 09:17 AM // 09:17..